Popular Science technology editor Michael Nunez tries the HTC Vive Pre.
The last thing the internet needs is another tech reporter waxing poetic about their experience with virtual reality. No matter the prose, everyone I’ve argued with about virtual reality has agreed that no article is going to replicate the experience. Love it or hate it, VR just doesn’t work if it’s described in text format (on the upside, this article won’t make you physically nauseous).
Virtual reality isn’t going to be huge at first, partially due to the problem I just described and partially due to the fact that the graphics card needed to run real VR costs at least $300. But it is undoubtedly the future of gaming, and 2016 is when that future will start to be realized. Both the Facebook-owned Oculus Rift and the HTC Vive, which is supported by gaming company Valve, will be available for purchase this year. That means it’s the first time virtual reality will be available to anyone with a computer that can handle it. But despite my opinion that this technology is going to be huge, there’s a lot of fear surrounding virtual reality. Will there be any reason to buy it once the headsets are on sale? Will gamers have any games in 2016?
An HTC technician told me earlier today, “The hardware is ready, but the software just needs to catch up.”
He was referring to the software for the Vive, but his comments gets to the heart of the gamble with virtual reality in 2016. If you accept that I know what I’m talking about and I’m blown away by virtual reality nearly every time I strap on those silly goggles, the next question is “Once I…